AoeStats
← Fede_II

Lombardia

507793758Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1083
+16
🇺🇸 Sicilians · United States
1011
+19
🇨🇭 Tatars · Switzerland
1087
-18
🇺🇸 Vikings · United States
1063
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,840 9:13 20:43 37:00 ⛏ Fast Castle
33 1,552 10:31 19:44 37:50 ⚔ Archer Rush
17 825 11:50 17:40 35:37 ⛏ Fast Castle
16 777 11:34 20:16 34:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,545 10,435 16,070 2,850 58,900 62,440
16,810 14,022 12,855 910 44,597 49,376
17,845 11,057 8,940 2,370 40,212 44,207
17,480 11,305 6,370 1,630 36,785 39,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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