AoeStats
← kulechov

Nomad

510659684Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 29m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1231
+14
🇦🇷 Italians · Argentina
1144
+18
🇲🇽 Vietnamese · Mexico
1192
-16
🇲🇽 Koreans · Mexico
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,512 13:48 19:12 — ⛏ Fish Boom FC
40 1,185 14:37 28:58 — ⛏ Fish Boom into Fire Galleys FC
36 1,063 13:35 28:41 — ⚔ Fish Boom into Archers
17 487 14:06 17:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,765 5,230 2,575 1,600 16,170 17,615
4,515 6,210 1,365 965 13,055 14,304
4,025 7,000 1,025 100 12,150 17,143
4,345 5,424 1,800 100 11,669 13,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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