AoeStats
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Nomad

510865059Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 25m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
853
+14
🇨🇴 Muisca · Colombia
850
+15
🇨🇦 Persians · Canada
845
+15
🇺🇸 Huns · United States
792
+17
🇩🇪 Bohemians · Germany
846
-16
🇪🇬 Teutons · Egypt
817
-15
🇧🇷 Georgians · Brazil
805
-15
🇳🇿 Khitans · New Zealand
803
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 784 14:37 20:51 — ⛏ Fast Castle
29 726 16:53 23:33 — ⛏ Fish Boom FC
16 403 17:08 — —
15 378 18:07 23:25 — ⛏ Fast Castle
12 297 16:33 — — ⚔ Fish Boom into Towers into Champis into Archers
10 251 16:29 — —
8 202 15:24 — — ⚔ Tower Rush
6 158 21:52 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
3,975 4,503 250 390 9,118 10,226
3,515 3,560 465 855 8,395 8,505
3,725 3,030 295 225 7,275 7,106
4,125 2,590 200 300 7,215 7,649
3,630 2,310 540 100 6,580 7,840
3,025 2,560 355 100 6,040 6,979
2,760 2,635 0 200 5,595 6,513
2,330 1,240 0 350 3,920 4,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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