AoeStats
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Arena

509007115Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 25m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Armenians · Uruguay
1126
+10
🇨🇱 Cumans · Chile
954
+17
🇫🇮 Chinese · Finland
997
-14
🇨🇱 Mongols · Chile
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 887 9:38 23:50 — ⚔ M@A Rush
25 631 10:02 23:51 — ⚔ Skirmisher Rush
20 512 10:08 20:57 — ⚔ Archers FC
13 322 10:46 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,305 3,700 1,260 0 11,265 12,003
4,325 4,775 730 200 10,030 10,825
4,280 3,440 1,005 155 8,880 10,130
3,725 2,135 250 850 6,960 7,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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