AoeStats
← *#Renovation#*

Arabia

509002042Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 43m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
976
+17
🇵🇪 Bulgarians · Peru
961
+17
🇨🇱 Hindustanis · Chile
1008
-18
🇦🇷 Burgundians · Argentina
966
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,488 10:36 17:32 39:23 ⛏ Fast Castle
31 1,333 11:27 25:41 — ⛏ Fast Castle
27 1,158 10:34 21:49 34:40 ⚔ Scouts into Archers
25 1,072 10:28 19:30 39:00 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,615 6,545 6,405 2,450 28,015 32,211
8,705 9,343 3,870 1,295 23,213 25,708
8,205 6,985 4,065 1,740 20,995 23,280
7,525 6,403 3,990 885 18,803 21,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.