AoeStats
← *#Renovation#*

Arena

508334526Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 29m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
993
+15
🇺🇸 Turks · United States
985
+16
🇭🇰 Armenians · Hong Kong SAR China
1038
-18
🇺🇸 Teutons · United States
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 646 12:58 17:37 21:57 ◆ FC into Fast Imp
21 628 10:19 18:52 — ⚔ Archer Rush
17 503 11:39 15:51 — ⛏ Fast Castle
9 276 10:43 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 5,296 4,275 110 15,631 16,890
6,655 5,230 3,100 100 15,085 16,901
5,485 5,388 1,955 195 13,023 14,647
3,990 6,455 500 200 11,145 12,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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