AoeStats
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Lombardia

508350618Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Persians · Panama
1280
+12
🇲🇽 Magyars · Mexico
1279
+12
🇦🇷 Hindustanis · Argentina
1193
-12
🇦🇷 Maya · Argentina
1192
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,138 9:00 21:30 25:17 ⚔ Scouts into Fast Imp
38 1,911 12:00 15:48 32:32 ⛏ Fast Castle
31 1,558 11:03 15:44 30:57 ⛏ Fast Castle
21 1,085 9:43 18:02 43:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,605 16,519 16,010 4,950 75,084 79,977
25,720 14,090 10,610 2,380 52,800 57,809
15,170 19,327 13,200 2,535 50,232 57,741
20,490 19,093 7,645 1,805 49,033 56,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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