AoeStats
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Arabia

508346741Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 32m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1268
+11
🇵🇦 Persians · Panama
1268
+12
🇦🇷 Mongols · Argentina
1186
-12
🇦🇷 Wei · Argentina
1156
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,939 9:00 21:30 — ⚔ Scout Rush
42 1,369 9:50 23:40 — ⚔ Archer Rush
40 1,312 8:12 22:01 — ⚔ Scout Rush
37 1,218 9:13 23:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,650 5,824 4,445 300 21,219 22,956
7,390 6,941 3,825 200 18,356 19,829
8,150 4,883 3,190 225 16,448 17,461
8,475 6,066 610 950 16,101 15,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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