AoeStats
← Juanfreelance

Arabia

508157905Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 15m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1337
+11
🇦🇷 Vietnamese · Argentina
1138
+20
🇵🇦 Persians · Panama
1240
-16
🇦🇷 Cumans · Argentina
1209
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 797 9:05 — — ⚔ Scout Rush
51 790 8:59 — — ⚔ Archer Rush
37 578 9:33 — — ⚔ Scout Rush
19 288 8:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,045 1,970 50 0 5,065 5,475
1,850 1,799 500 0 4,149 4,638
2,345 1,282 50 0 3,677 4,814
1,575 890 50 100 2,615 3,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.