AoeStats
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Fortress

508150218Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1298
+14
🇦🇷 Malians · Argentina
1176
+18
🇵🇦 Persians · Panama
1242
-16
🇦🇷 Bohemians · Argentina
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,300 7:35 11:44 28:53 ⛏ Fast Castle
43 2,098 7:21 11:49 26:36 ⛏ Fast Castle
30 1,438 8:21 12:32 25:54 ⛏ Fast Castle
22 1,079 9:18 13:27 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,000 26,780 27,790 1,270 89,840 96,492
24,515 19,420 20,785 4,125 68,845 91,327
30,320 15,255 12,980 2,280 60,835 72,676
15,200 8,815 9,745 1,420 35,180 37,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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