AoeStats
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Nomad

508145703Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1243
+15
🇺🇸 Spanish · United States
1219
+16
🇵🇦 Persians · Panama
1260
-18
🇧🇷 Mongols · Brazil
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,008 15:03 18:38 46:55 ⛏ Fish Boom FC
36 1,807 15:30 23:15 49:25 ⛏ Fish Boom into Fire Galleys FC
31 1,598 12:35 18:39 39:15 ⛏ Fish Boom FC
29 1,473 12:35 20:37 38:25 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,060 26,310 14,570 800 73,740 77,984
15,430 25,553 12,935 7,485 61,403 65,814
14,840 14,474 7,405 3,450 40,169 44,764
9,360 11,125 3,925 1,955 26,365 27,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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