AoeStats
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Arabia

508141825Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 36m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Persians · Panama
1245
+15
🇦🇷 Maya · Argentina
1209
+17
🇨🇱 Goths · Chile
1218
-16
🇨🇱 Mongols · Chile
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 2,690 9:06 21:29 — ⚔ Scout Rush
63 2,258 9:58 24:55 — ⚔ Archer Rush
39 1,390 8:36 20:39 — ⚔ FC into Skirms
33 1,188 10:15 24:33 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,920 7,127 6,545 300 27,892 29,331
9,230 6,385 5,710 850 22,175 24,283
6,060 7,326 4,245 100 17,731 19,017
8,060 5,593 1,015 1,500 16,168 18,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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