AoeStats
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Fortress

508129074Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,670 7:40 11:46 28:01 ⛏ Fast Castle
38 1,616 8:06 12:23 29:24 ⛏ Fast Castle
24 1,018 7:56 11:45 24:37 ⛏ Fast Castle
6 271 8:02 12:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,865 21,810 11,855 4,245 74,775 81,466
30,800 18,248 21,010 1,150 71,208 73,318
14,875 16,636 10,350 1,175 43,036 70,051
2,875 2,085 250 225 5,435 6,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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