AoeStats
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Lombardia

508117524Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 32m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1370
+13
🇦🇷 Ethiopians · Argentina
1296
+15
🇦🇷 Spanish · Argentina
1325
-15
🇵🇦 Persians · Panama
1260
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 2,222 9:21 22:12 — ⚔ Scout Rush
57 1,828 10:01 14:38 — ⛏ Fast Castle
44 1,406 11:35 16:40 — ⛏ Fast Castle
42 1,363 11:19 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,245 5,136 3,350 10 17,741 18,540
6,050 6,376 2,785 105 15,316 15,885
7,540 5,221 1,710 300 14,771 16,111
6,375 4,267 1,805 850 13,297 13,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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