AoeStats
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Oasis

508080762Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 44m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Persians · Panama
1228
+14
🇺🇸 Vietnamese · United States
1175
+16
🇦🇷 Koreans · Argentina
1178
-15
🇦🇷 Armenians · Argentina
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,320 9:14 21:05 37:05 ⛏ Fast Castle
49 2,165 10:33 22:15 38:02 ⚔ Towers FC
38 1,693 9:55 23:21 37:39 ⚔ Tower Rush
30 1,359 10:59 15:01 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,910 17,858 12,290 950 58,008 61,068
15,195 21,180 12,185 2,520 51,080 53,939
9,760 26,444 7,610 3,420 47,234 49,677
14,645 15,995 4,985 1,325 36,950 41,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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