AoeStats
← Juanfreelance

MegaRandom

507400784Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 62m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1300
+14
🇦🇷 Persians · Argentina
1264
+15
🇵🇦 Persians · Panama
1270
-15
🇬🇧 Byzantines · United Kingdom
1230
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,057 9:04 20:45 36:39 ⚔ Scout Rush
55 3,429 10:00 22:05 33:26 ⚔ Scout Rush
31 1,916 9:28 19:48 36:58
28 1,762 11:06 15:28 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,100 29,711 11,855 2,280 83,946 86,003
38,955 29,259 13,325 1,150 82,689 88,146
38,705 20,050 19,345 4,100 82,200 105,829
35,605 22,030 15,570 2,315 75,520 81,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.