AoeStats
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African Clearing

507001415Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1361
+10
🇨🇳 Magyars · China
1334
+12
🇨🇳 Mapuche · China
1107
+21
🇨🇳 Vietnamese · China
991
+25
🇵🇦 Armenians · Panama
1261
-19
🇨🇴 Vietnamese · Colombia
1229
-17
1219
-17
🇨🇴 Persians · Colombia
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,120 14:03 18:00 — ⛏ Fast Castle
40 1,054 13:37 24:05 — ⚔ Scout Rush
38 994 13:14 25:27 — ⚔ Archer Rush
35 910 13:13 16:52 — ⛏ Fast Castle
26 691 14:28 19:09 — ⛏ Fish Boom FC
21 559 14:00 — — ⚔ Archer Rush
15 403 13:23 19:58 — ⛏ Fast Castle
12 323 12:47 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,195 3,825 1,170 950 13,140 13,288
4,475 6,100 845 850 12,270 12,271
4,770 4,078 1,635 330 10,813 11,283
5,520 3,180 850 1,050 10,600 10,182
4,040 4,135 1,330 100 9,605 11,112
3,910 1,786 795 765 7,256 8,344
4,410 2,360 250 100 7,120 7,728
2,750 1,209 250 760 4,969 5,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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