AoeStats
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African Clearing

506995210Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 34m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1395
+10
🇲🇽 Franks · Mexico
1286
+14
🇲🇽 Sicilians · Mexico
1250
+16
1239
+16
🇵🇦 Persians · Panama
1294
-15
🇨🇴 Vietnamese · Colombia
1261
-15
1249
-14
🇨🇴 Mongols · Colombia
1199
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,633 12:50 22:37 — ⚔ Scout Rush
45 1,523 14:05 18:28 — ⛏ Fast Castle
36 1,231 13:57 — — ⚔ Towers FC
32 1,096 14:05 18:06 — ⛏ Fast Castle
30 1,012 16:13 27:06 — ⚔ Scouts into Skirms
26 896 13:30 18:12 — ⛏ Fast Castle
22 763 14:33 19:04 — ⛏ Fast Castle
22 764 14:21 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,235 8,293 2,025 850 19,403 22,217
8,490 5,125 2,770 300 16,685 18,533
5,525 5,760 3,035 980 15,300 16,284
7,425 5,110 1,490 850 14,875 14,975
6,525 4,235 1,675 1,710 14,145 14,067
6,775 5,141 1,580 300 13,796 14,197
6,030 5,195 1,160 300 12,685 12,924
5,085 3,444 675 1,255 10,459 12,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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