AoeStats
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Highland

505054029Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
928
+14
🇮🇳 Celts · India
925
+14
🇪🇸 Byzantines · Spain
897
+16
🇨🇿 Japanese · Czechia
839
+18
🇩🇰 Burgundians · Denmark
1002
-19
🇩🇰 Bohemians · Denmark
889
-16
🇩🇰 Hindustanis · Denmark
840
-14
🇩🇰 Britons · Denmark
824
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,377 10:26 15:18 33:35 ⛏ Fast Castle
29 1,285 12:35 16:22 32:22 ⛏ Fast Castle
28 1,261 10:22 15:06 30:24 ⛏ Fast Castle
20 880 10:53 20:41 31:23 ⛏ Fast Castle
19 853 12:37 18:55 42:19 ⛏ Fast Castle
15 682 10:08 18:13 32:20 ⛏ Fast Castle
13 588 11:50 18:22 38:05 ⛏ Fish Boom FC
8 352 11:56 20:19 28:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,470 15,888 11,160 2,290 52,808 66,756
18,525 21,885 7,110 4,275 51,795 62,460
23,220 15,820 10,485 2,245 51,770 56,506
13,095 10,346 7,470 1,915 32,826 40,029
12,970 13,040 3,070 3,625 32,705 36,098
15,175 8,690 6,180 1,500 31,545 39,905
7,375 10,830 5,900 2,230 26,335 31,410
9,450 9,530 5,740 1,545 26,265 35,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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