AoeStats
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Black Forest

503794298Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 43m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1021
+10
🇨🇳 Huns · China
914
+15
🇨🇳 Bohemians · China
831
+19
🇹🇼 Spanish · Taiwan
786
+21
🇨🇿 Vietnamese · Czechia
930
-18
🇪🇸 Franks · Spain
917
-17
🇩🇪 Huns · Germany
871
-15
🇨🇿 Hindustanis · Czechia
832
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,281 12:31 19:27 39:54 ⛏ Fish Boom FC
23 984 14:16 21:36 36:11 ⛏ Fish Boom FC
22 932 12:21 20:12 — ⛏ Fast Castle
19 825 11:20 19:18 34:50 ⛏ Fast Castle
14 588 13:00 17:58 34:26 ⛏ Fast Castle
14 615 17:11 — — ⚔ Scouts into Skirms
14 622 10:14 17:39 29:10 ⛏ Fast Castle
11 474 10:14 24:54 42:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,240 9,510 13,385 1,500 48,635 58,417
16,435 16,840 9,235 900 43,410 47,170
13,410 15,212 8,645 2,845 40,112 47,806
19,555 9,140 5,595 1,650 35,940 38,310
15,345 10,430 3,910 1,605 31,290 33,865
13,270 10,938 4,625 925 29,758 37,191
6,550 7,931 2,545 1,025 18,051 21,311
5,470 9,125 1,200 105 15,900 16,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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