AoeStats
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Black Forest

503790040Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 26m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
933
+10
🇨🇿 Hindustanis · Czechia
825
+15
🇳🇿 Turks · New Zealand
816
+15
🇬🇧 Wei · United Kingdom
816
+15
🇨🇳 Japanese · China
886
-18
🇹🇼 Goths · Taiwan
831
-15
🇨🇳 Byzantines · China
760
-12
🇦🇺 Chinese · Australia
715
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 625 15:30 22:13 — ⛏ Fast Castle
16 419 12:37 21:50 — ⛏ Fast Castle
14 370 — — — ⚔ Drush
13 346 13:37 18:14 — ⛏ Fast Castle
10 260 17:53 22:22 — ⛏ Fish Boom FC
9 232 14:18 21:36 — ⛏ Fast Castle
8 226 10:38 17:45 — ⛏ Fish Boom FC
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,860 4,505 1,010 100 11,475 12,929
3,975 5,828 300 1,300 11,403 12,393
5,850 4,773 575 125 11,323 13,098
4,505 4,176 425 905 10,011 10,609
2,900 2,432 200 0 5,532 7,283
2,875 1,498 200 0 4,573 6,692
2,600 1,359 40 0 3,999 5,504
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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