Four Lakes
510159550Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
44m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Pete's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Pete
S
Feudal Age
9:12
vs 10:51
top 4%
Castle Age
20:02
vs 20:09
top 49%
Imperial Age
—
vs 36:23
btm 0%
eAPM
53
vs 32
top 16%
First military
7:15
vs 12:45
top 1%
▲
Fast Feudal Age at 9:12 — faster than 96% of analysed players on Four Lakes
▲
High eAPM (53) — top quarter of analysed players
▲
Early military at 7:15 (Militia) — earlier than 99% of analysed players on Four Lakes
nC_Future
B
Feudal Age
9:43
vs 10:51
top 14%
Castle Age
22:22
vs 20:09
btm 26%
Imperial Age
44:07
vs 36:23
btm 10%
eAPM
47
vs 32
top 22%
First military
9:48
vs 12:45
top 12%
▲
Fast Feudal Age at 9:43 — faster than 86% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:07 — slower than 90% of analysed players on Four Lakes
▲
High eAPM (47) — top quarter of analysed players
▲
Early military at 9:48 (Spearman) — earlier than 88% of analysed players on Four Lakes
▲
Town centers almost never idle — 3s across the first 22:22