AoeStats
← Pete

Fortress

509630999Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
71 2,959 7:27 11:17 21:59 ⛏ Fast Castle
56 2,314 5:42 15:06 19:39 ◆ FC into Fast Imp
48 1,993 7:12 10:54 25:51 ⛏ Fast Castle
43 1,790 6:19 9:58 28:28 ⛏ Fast Castle
36 1,502 7:51 11:44 35:29 ⛏ Fast Castle
32 1,334 9:43 13:16 16:34 ◆ FC into Fast Imp
22 912 7:15 11:55 24:13 ⛏ Fast Castle
20 818 6:49 10:13 24:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,300 11,080 32,135 345 99,860 106,254
28,105 19,760 16,400 1,505 65,770 71,374
16,395 32,160 16,765 300 65,620 72,647
23,585 14,160 19,845 525 58,115 61,778
21,965 17,305 13,040 2,980 55,290 61,290
13,850 23,210 11,075 3,450 51,585 59,868
23,370 17,635 6,825 3,430 51,260 53,990
9,650 13,060 4,755 555 28,020 28,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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