Four Lakes
507050834Analyzed1v1 RM
·
15d ago on Sep 16, 2026·
49m 7s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Jako2621's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Taco N M3
C
Feudal Age
11:49
vs 10:51
btm 24%
Castle Age
21:47
vs 20:09
btm 32%
Imperial Age
40:55
vs 36:23
btm 20%
eAPM
46
vs 32
top 23%
First military
10:26
vs 12:45
top 18%
▼
Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:55 — slower than 80% of analysed players on Four Lakes
▲
High eAPM (46) — top quarter of analysed players
▲
Early military at 10:26 (Militia) — earlier than 82% of analysed players on Four Lakes
▼
Town centers idle 3:37 of the first 21:47 — keep villagers queued
Jako2621
D
Feudal Age
12:32
vs 10:51
btm 13%
Castle Age
26:33
vs 20:09
btm 6%
Imperial Age
43:24
vs 36:23
btm 12%
eAPM
12
vs 32
btm 5%
First military
27:35
vs 12:45
btm 1%
▼
Slow Feudal Age at 12:32 — slower than 87% of analysed players on Four Lakes
▼
Slow Castle Age at 26:33 — slower than 94% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:24 — slower than 88% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 27:35 (Knight) — later than 99% of analysed players on Four Lakes