Four Lakes
508700961Analyzed1v1 RM
·
7d ago on Sep 23, 2026·
34m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Porters's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
人生😈百态
A
Feudal Age
9:18
vs 10:51
top 5%
Castle Age
28:36
vs 20:09
btm 3%
Imperial Age
—
vs 36:23
btm 0%
eAPM
81
vs 32
top 4%
First military
7:21
vs 12:45
top 1%
▲
Fast Feudal Age at 9:18 — faster than 95% of analysed players on Four Lakes
▼
Slow Castle Age at 28:36 — slower than 97% of analysed players on Four Lakes
▲
High eAPM (81) — top quarter of analysed players
▲
Early military at 7:21 (Militia) — earlier than 99% of analysed players on Four Lakes
Porters
C
Feudal Age
9:27
vs 10:51
top 8%
Castle Age
28:39
vs 20:09
btm 3%
Imperial Age
—
vs 36:23
btm 0%
eAPM
23
vs 32
btm 28%
First military
11:08
vs 12:45
top 28%
▲
Fast Feudal Age at 9:27 — faster than 92% of analysed players on Four Lakes
▼
Slow Castle Age at 28:39 — slower than 97% of analysed players on Four Lakes
▼
Town centers idle 6:44 of the first 28:39 — keep villagers queued