AoeStats
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Arena

509842920Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 57m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1402
+17
🇨🇳 Burgundians · China
1402
+17
🇨🇳 Bohemians · China
1396
+17
🇮🇳 Persians · India
1361
+19
🇭🇰 Celts · Hong Kong SAR China
1452
-18
🇦🇺 Britons · Australia
1441
-18
🇩🇪 Vietnamese · Germany
1425
-18
🇩🇪 Malay · Germany
1395
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,404 11:16 15:30 26:58 ⛏ Fast Castle
55 3,144 11:59 16:37 30:43 ⛏ Fast Castle
54 3,058 10:10 14:35 29:19 ⛏ Fast Castle
45 2,569 10:29 14:06 27:54 ⛏ Fast Castle
36 2,037 10:33 14:05 31:19 ⛏ Fast Castle
29 1,665 10:37 14:26 28:04 ⛏ Fast Castle
28 1,611 9:03 14:06 34:36 ⛏ Fast Castle
25 1,409 11:09 13:52 27:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,895 18,530 26,660 6,800 115,885 122,978
39,325 29,147 19,170 3,225 90,867 108,897
30,085 38,003 17,830 2,050 87,968 95,032
18,570 36,285 21,130 2,920 78,905 86,006
30,805 24,620 19,805 3,170 78,400 81,248
34,600 31,455 4,790 2,710 73,555 82,692
14,825 24,813 18,955 6,750 65,343 74,978
16,000 29,400 10,990 2,650 59,040 61,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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