AoeStats
← diego.garatec

Coastal Forest

510914459Analyzed
2v2 RM · 21h ago on Oct 3, 2026· 63m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
669
+16
🇨🇱 Saracens · Chile
629
+18
🇧🇷 Mongols · Brazil
809
-22
🇧🇷 Spanish · Brazil
542
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,515 15:25 25:09 49:34 ⚔ M@A Rush
18 1,158 12:56 18:18 — ⛏ Fish Boom FC
16 1,033 13:44 22:51 39:49 ⛏ Fire Galleys into Fish Boom FC
8 524 14:26 47:32 — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,795 25,880 5,475 1,400 51,550 69,413
18,065 16,361 11,905 2,575 48,906 61,862
12,465 15,735 9,755 2,025 39,980 53,791
6,985 7,070 1,890 875 16,820 20,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.