AoeStats
← Lucco

Baltic

510922667Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1252
+12
🇵🇪 Italians · Peru
1210
+14
🇵🇪 Berbers · Peru
1144
+16
🇲🇽 Britons · Mexico
1215
-16
🇲🇽 Persians · Mexico
1187
-15
🇲🇽 Slavs · Mexico
1088
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,345 12:21 25:47 37:48 ⚔ Fish Boom into Fire Galleys into Archers
51 2,097 9:39 21:07 — ⚔ Galleys FC into Archers
51 2,116 10:30 19:42 27:55 ⛏ Fish Boom into Fire Galleys FC
48 1,985 12:12 23:40 41:03 ⚔ Fish Boom into Scouts
35 1,456 11:37 15:55 33:06 ⛏ Fast Castle
16 679 11:21 26:15 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,325 17,420 11,340 1,125 39,210 42,124
15,350 7,670 7,430 2,050 32,500 38,288
13,410 8,966 4,805 1,065 28,246 31,146
8,605 10,533 2,925 1,980 24,043 28,279
9,450 8,740 3,215 1,805 23,210 26,176
5,880 4,815 425 505 11,625 13,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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