AoeStats
← Lucco

Nomad

510678933Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 24m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1217
+14
🇲🇽 Persians · Mexico
1187
+15
🇲🇽 Slavs · Mexico
1078
+21
🇻🇳 Dravidians · Vietnam
1178
-17
🇵🇾 Bulgarians · Paraguay
1177
-17
🇲🇽 Koreans · Mexico
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 994 12:57 18:37 — ⛏ Fish Boom FC
38 905 16:27 21:19 — ⛏ Fish Boom FC
31 743 15:39 — — ⚔ Fish Boom into Scouts
30 724 15:52 20:28 — ⛏ Fish Boom FC
29 702 13:29 20:38 — ⚔ Fish Boom into Archers
19 466 13:04 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,475 5,245 390 850 10,960 10,889
4,245 4,180 1,310 200 9,935 11,450
4,475 4,058 300 600 9,433 11,130
3,450 3,525 1,280 200 8,455 8,030
4,165 4,002 95 100 8,362 8,862
4,600 2,920 390 100 8,010 8,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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