AoeStats
← Lucco

Baltic

510459298Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 59m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1191
+14
🇲🇽 Persians · Mexico
1158
+16
🇲🇽 Berbers · Mexico
1231
-18
🇲🇽 Malay · Mexico
1068
-30
Player eAPM Actions Feudal Castle Imperial Opening
58 3,483 11:36 21:39 40:42 ⛏ Fish Boom into Fire Galleys FC
47 2,801 12:29 20:40 39:47 ⛏ Fish Boom into Galleys FC
37 2,190 10:54 20:52 41:01 ⛏ Fish Boom FC
31 1,866 9:59 18:51 38:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,455 18,348 13,655 3,765 59,223 62,546
23,095 14,742 13,495 1,500 52,832 61,654
22,250 13,832 11,750 1,630 49,462 64,291
13,140 20,151 10,855 4,380 48,526 51,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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