AoeStats
← Lucco

Coastal Forest

510453512Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1177
+14
🇲🇽 Tatars · Mexico
1143
+15
🇨🇱 Ethiopians · Chile
1181
-16
🇨🇱 Koreans · Chile
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,921 10:36 22:36 43:46 ⚔ Scout Rush
49 2,490 9:33 22:07 39:07 ⚔ Archer Rush
41 2,059 10:36 29:26 44:08 ⚔ Archer Rush
26 1,335 11:17 23:20 41:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,245 14,380 9,420 2,610 37,655 39,950
16,940 9,632 9,090 1,075 36,737 40,639
15,720 13,435 5,295 1,105 35,555 39,507
10,600 9,080 6,890 1,650 28,220 32,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.