AoeStats
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African Clearing

510461280Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 59m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1248
+15
🇵🇪 Lithuanians · Peru
1231
+16
🇵🇪 Persians · Peru
1221
+16
🇵🇪 Huns · Peru
1254
-16
🇵🇪 Mongols · Peru
1230
-16
🇵🇪 Spanish · Peru
1209
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,178 12:08 20:27 — ⚔ Scout Rush
35 2,086 12:13 24:13 53:46 ⚔ Scout Rush
34 2,041 13:59 23:34 43:25 ⚔ Scout Rush
30 1,784 12:20 29:58 54:30 ⚔ Scout Rush
30 1,823 14:16 17:52 39:47 ⛏ Fast Castle
26 1,559 13:40 18:06 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,575 13,295 24,770 2,350 73,990 91,390
18,630 29,020 20,620 2,430 70,700 71,800
31,795 18,191 11,825 4,600 66,411 75,786
21,100 13,754 7,435 6,215 48,504 52,408
10,235 14,187 11,940 505 36,867 38,623
17,820 8,205 3,900 2,450 32,375 33,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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