AoeStats
← Peru_o_O

Nomad

510344526Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 32m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1258
+16
🇦🇷 Burmese · Argentina
1165
+20
🇺🇸 Japanese · United States
1271
-19
🇵🇪 Persians · Peru
1236
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,409 12:44 17:11 — ⚔ FC into Scouts
42 1,371 14:09 18:01 — ⛏ Fish Boom FC
22 705 14:24 22:58 — ⛏ Fish Boom FC
22 726 15:12 19:27 24:25 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,875 7,435 3,425 950 20,685 22,773
9,730 8,007 1,380 300 19,417 21,653
7,425 5,166 1,730 950 15,271 16,502
6,510 4,397 2,380 855 14,142 14,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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