AoeStats
← Peru_o_O

Lombardia

510242713Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 8m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1312
+16
🇲🇽 Italians · Mexico
1194
+20
🇵🇪 Persians · Peru
1184
+21
🇵🇪 Cumans · Peru
1182
+21
🇦🇷 Britons · Argentina
1336
-21
1325
-21
🇨🇳 Georgians · China
1284
-19
1230
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 415 — — —
43 367 — — —
43 367 — — —
42 360 — — —
41 351 — — —
34 291 — — —
31 261 — — —
22 186 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 479 50 0 2,729 2,669
2,000 447 0 0 2,447 2,743
1,450 474 0 0 1,924 2,073
1,320 455 50 0 1,825 1,965
1,300 460 50 0 1,810 2,430
1,350 450 0 0 1,800 2,198
1,300 425 50 0 1,775 2,035
1,150 396 0 0 1,546 2,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.