AoeStats
← Jesuscrist994

Fortress

510137659Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 24m 51s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1029
+11
🇮🇹 Malians · Italy
933
+14
🇪🇸 Persians · Spain
911
-13
🇪🇸 Sicilians · Spain
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 834 7:35 11:55 — ⛏ Fast Castle
16 405 7:24 12:28 — ⛏ Fast Castle
13 316 8:28 13:19 — ⛏ Fast Castle
11 279 7:24 17:41 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
5,875 6,066 2,075 200 14,216 15,357
6,390 5,540 1,710 345 13,985 15,870
6,425 4,750 655 125 11,955 14,968
5,525 5,025 600 750 11,900 16,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.