AoeStats
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Black Forest

508907570Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
873
+14
🇩🇪 Magyars · Germany
872
+14
🇨🇿 Turks · Czechia
834
-14
🇨🇿 Malians · Czechia
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,394 12:21 16:36 36:11 ⛏ Fast Castle
27 1,365 15:01 21:19 39:01 ⛏ Fish Boom FC
22 1,116 11:17 21:12 36:09
15 746 12:56 22:45 31:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,920 20,070 12,430 2,420 60,840 70,468
23,360 15,193 11,830 3,035 53,418 63,707
20,045 14,995 11,080 1,775 47,895 61,973
11,745 15,209 9,410 1,660 38,024 46,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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