AoeStats
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Arena

508881316Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 73m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
946
+13
🇲🇿 Celts · Mozambique
915
+14
🇨🇿 Turks · Czechia
879
-14
🇨🇿 Malians · Czechia
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,292 11:20 16:24 41:51 ⛏ Fast Castle
28 2,057 11:20 15:43 32:36 ⛏ Fast Castle
24 1,778 14:12 19:18 56:13 ⛏ Fast Castle
11 798 11:53 19:16 45:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,530 23,990 16,070 5,150 82,740 121,028
28,690 22,455 15,410 6,050 72,605 94,713
27,310 14,645 14,330 2,385 58,670 64,250
17,070 7,995 7,610 1,860 34,535 40,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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