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Black Forest

507460849Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1233
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,906 11:55 16:19 36:31 ⛏ Fast Castle
44 1,934 9:13 25:14 41:52 ⚔ Towers FC
32 1,410 10:58 19:36 30:07 ⛏ Fast Castle
28 1,227 13:19 20:04 30:17 ⛏ Fast Castle
27 1,189 11:57 15:36 33:11 ⛏ Fast Castle
26 1,119 12:08 20:00 — ⚔ Towers FC
20 893 10:29 21:29 — ⛏ Fast Castle
12 537 11:30 16:18 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,965 15,040 9,340 2,610 52,955 62,092
25,440 15,663 6,870 2,775 50,748 57,136
16,815 11,660 9,445 950 38,870 68,387
14,645 11,820 4,465 2,635 33,565 36,813
12,965 9,515 4,685 1,115 28,280 30,952
7,125 7,326 900 2,100 17,451 19,538
6,650 3,395 1,730 870 12,645 17,219
6,225 5,046 200 400 11,871 13,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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