AoeStats
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Arena

510573104Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 53m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
984
+14
🇩🇪 Franks · Germany
809
+29
🇷🇺 Sicilians · Russia
922
-17
🇷🇺 Vikings · Russia
920
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,325 11:29 25:28 45:32 ⚔ Towers FC
22 1,175 10:18 17:10 35:07 ⛏ Fast Castle
15 792 9:57 18:13 33:02 ⛏ Fast Castle
14 735 12:21 17:28 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,150 20,615 15,765 3,350 52,880 60,453
22,530 15,790 7,975 4,450 50,745 65,875
17,175 13,395 4,480 1,610 36,660 41,163
18,500 5,275 9,445 2,090 35,310 41,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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