AoeStats
← Tobi97

Baltic

510555085Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 70m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
993
+12
🇩🇪 Franks · Germany
797
+33
🇧🇪 Vikings · Belgium
902
-16
🇧🇪 Italians · Belgium
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,086 10:31 22:17 31:01 ⚔ Fish Boom FC into Archers
26 1,811 11:26 17:27 34:28 ⛏ Fish Boom FC
19 1,319 12:49 23:22 50:43 ⛏ Fish Boom into Fire Galleys FC
16 1,111 10:34 18:06 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,195 35,680 33,585 1,065 103,525 111,604
17,635 26,075 17,930 4,000 65,640 78,467
21,960 15,305 12,180 2,250 51,695 58,711
22,905 7,900 15,345 2,050 48,200 66,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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