AoeStats
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Arena

508065364Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Ethiopians · Venezuela
1013
+15
🇻🇪 Bulgarians · Venezuela
989
+16
🇩🇪 Vietnamese · Germany
1008
-15
🇩🇪 Franks · Germany
991
-35
Player eAPM Actions Feudal Castle Imperial Opening
37 1,036 11:39 15:30 — ⛏ Fast Castle
33 919 11:36 20:17 —
15 416 9:26 20:41 — ⚔ FC into Archers
8 223 10:21 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,670 2,995 2,630 1,300 15,595 15,784
4,825 4,140 1,535 850 11,350 13,006
5,615 3,470 1,300 800 11,185 12,102
4,175 2,330 625 0 7,130 8,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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