AoeStats
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Nomad

508076968Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1744
+21
🇨🇱 Romans · Chile
1695
+23
🇨🇱 Persians · Chile
1663
+24
🇨🇱 Tupi · Chile
1594
+26
🇨🇦 Chinese · Canada
1976
-26
🇨🇦 Burmese · Canada
1894
-25
🇺🇸 Goths · United States
1853
-24
🇺🇸 Turks · United States
1717
-19
Player eAPM Actions Feudal Castle Imperial Opening
62 3,118 15:01 18:34 36:33 ⚔ M@A into Fish Boom FC
60 3,000 14:02 17:40 37:41 ⛏ Fish Boom FC
56 2,800 13:56 18:04 35:31 ⛏ Fish Boom FC into Fire Galleys
54 2,693 12:30 20:53 34:07 ⛏ Fish Boom into Galleys into Fire Galleys FC
46 2,300 15:05 19:08 38:11 ⛏ Fish Boom FC
46 2,303 15:20 23:57 37:22 ⛏ Fish Boom into Fire Galleys into Galleys FC
46 2,284 14:12 17:54 40:50 ⛏ Fish Boom FC
45 2,275 12:40 18:52 33:43 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
46,030 23,790 14,095 3,100 87,015 88,262
30,875 21,000 20,600 1,850 74,325 74,230
29,845 25,385 12,845 3,880 71,955 75,720
21,620 24,016 15,195 2,460 63,291 64,101
24,645 21,543 11,675 3,270 61,133 62,246
21,730 17,164 13,315 3,010 55,219 63,602
18,540 21,421 7,995 2,735 50,691 51,919
14,200 15,432 11,405 5,050 46,087 53,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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