Glade
510664653Analyzed1v1 RM
·
2d ago on Oct 2, 2026·
28m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Nefurious Weasel's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,434 analysed 1v1 players on Glade.
Nefurious Weasel
D
Feudal Age
10:49
vs 10:39
btm 45%
Castle Age
21:12
vs 19:43
btm 35%
Imperial Age
—
vs 35:10
btm 0%
eAPM
10
vs 30
btm 2%
First military
13:40
vs 13:29
btm 49%
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 4:17 of the first 21:12 — keep villagers queued
kabirphadke
C
Feudal Age
12:13
vs 10:39
btm 14%
Castle Age
16:49
vs 19:43
top 25%
Imperial Age
—
vs 35:10
btm 0%
eAPM
13
vs 30
btm 6%
First military
22:28
vs 13:29
btm 9%
▼
Slow Feudal Age at 12:13 — slower than 86% of analysed players on Glade
▲
Fast Castle Age at 16:49 — faster than 75% of analysed players on Glade
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 22:28 (Organ Gun) — later than 91% of analysed players on Glade
▲
Town centers almost never idle — 3s across the first 16:49