AoeStats
← Goths Girl

Fortress

507815074Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 58m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
968
+15
🇪🇸 Byzantines · Spain
968
+15
🇩🇪 Goths · Germany
961
-15
🇩🇪 Magyars · Germany
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,477 9:56 18:30 34:17 ⚔ Scout Rush
35 2,041 8:02 15:40 31:55 ⚔ FC into Archers
21 1,245 8:04 16:47 36:17
16 965 7:52 17:13 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,990 22,860 10,510 2,150 71,510 72,810
22,845 21,695 15,455 2,450 62,445 83,308
19,255 18,485 16,475 3,360 57,575 78,805
15,855 11,600 5,460 2,350 35,265 40,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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