AoeStats
← Goths Girl

Pilgrims

507675260Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 47m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Muisca · Spain
975
+16
974
+16
🇩🇪 Goths · Germany
978
-17
🇩🇪 Magyars · Germany
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,768 14:28 24:37 — ⚔ Fish Boom into Scouts
24 1,120 13:18 18:54 28:53 ⚔ Fish Boom FC into Champis
19 908 10:50 19:33 27:46 ⛏ Fish Boom into Fire Galleys FC
14 675 13:19 22:46 33:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,025 16,980 9,615 1,510 49,130 50,751
15,260 17,950 11,725 2,800 47,735 54,514
22,520 11,015 10,880 1,600 46,015 47,924
9,395 12,745 2,225 500 24,865 27,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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