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Black Forest

509397600Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 50m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Goths · Greece
931
+14
🇳🇮 Bohemians · Nicaragua
924
+14
🇲🇽 Franks · Mexico
889
+16
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857
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🇸🇦 Magyars · Saudi Arabia
934
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🇮🇩 Britons · Indonesia
917
-17
🇦🇷 Vietnamese · Argentina
850
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🇨🇳 Bohemians · China
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,267 11:44 16:50 30:16 ⛏ Fast Castle
24 1,185 11:44 18:36 25:36 ◆ FC into Fast Imp
23 1,149 11:22 18:08 36:31 ⛏ Fast Castle
22 1,099 13:12 17:55 34:08 ⛏ Fast Castle
15 763 11:53 21:21 33:58 ⛏ Fast Castle
14 723 12:05 16:38 35:14 ⛏ Fast Castle
13 649 12:37 17:31 35:27 ⛏ Fast Castle
10 511 11:14 20:31 33:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,030 20,312 11,955 1,610 60,907 69,197
20,455 15,099 16,620 2,850 55,024 65,535
18,205 18,810 11,935 850 49,800 66,920
16,215 16,805 13,490 2,530 49,040 59,888
15,795 18,485 9,930 3,495 47,705 52,584
11,825 13,824 6,455 1,575 33,679 46,715
13,760 9,945 7,245 2,565 33,515 55,839
11,350 11,307 8,440 1,400 32,497 36,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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