AoeStats
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African Clearing

510560136Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 23m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1439
+11
🇨🇳 Armenians · China
1385
+13
🇨🇳 Khmer · China
1323
+16
🇭🇰 Mongols · Hong Kong SAR China
1274
+17
🇨🇳 Armenians · China
1326
-15
🇭🇺 Mapuche · Hungary
1320
-14
🇵🇪 Mongols · Peru
1312
-14
🇵🇪 Persians · Peru
1312
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 1,861 14:04 — — ⚔ M@A Rush
61 1,398 14:19 18:28 — ⛏ Fast Castle
53 1,228 12:11 — — ⚔ Scouts into Towers
48 1,114 12:04 — —
42 963 13:40 17:51 — ⛏ Fast Castle
36 834 12:53 15:35 — ⛏ Fast Castle
21 475 14:26 19:04 — ⛏ Fast Castle
19 435 11:26 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,940 3,738 650 200 10,528 10,216
4,080 3,495 610 1,600 9,785 8,951
5,020 3,362 760 400 9,542 8,825
5,110 3,180 350 450 9,090 8,943
5,200 1,982 625 100 7,907 8,994
3,130 2,458 360 205 6,153 5,719
2,720 3,274 0 100 6,094 6,385
2,950 1,674 250 850 5,724 5,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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