AoeStats
← Fenix

Lombardia

510178729Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 58m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
81 4,707 9:18 22:19 31:29 ⚔ M@A Rush
54 3,170 9:23 20:06 38:21 ⚔ Archer Rush
43 2,512 11:06 14:39 36:43 ⛏ Fast Castle
40 2,326 10:30 18:07 41:03 ⛏ Fast Castle
38 2,218 9:18 21:12 39:59 ⚔ Scout Rush
33 1,927 12:19 16:55 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,510 18,049 22,545 3,750 84,854 101,620
23,370 35,067 16,915 7,060 82,412 88,713
18,555 32,050 23,810 1,400 75,815 82,155
32,590 20,923 13,405 1,615 68,533 74,331
17,095 24,780 14,730 3,800 60,405 87,265
21,905 21,635 10,740 2,660 56,940 61,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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