AoeStats
← Fenix

Arena

509917200Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 15m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Armenians · Denmark
1402
+16
🇩🇰 Cumans · Denmark
1402
+16
🇵🇪 Cumans · Peru
1403
-16
🇵🇪 Spanish · Peru
1391
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,026 10:46 14:33 — ⛏ Fast Castle
37 570 10:28 — — ⚔ M@A Rush
34 521 9:27 — —
31 479 9:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 2,860 800 0 5,960 6,070
3,210 1,830 395 0 5,435 5,421
3,125 1,800 50 100 5,075 5,553
2,500 1,345 200 0 4,045 4,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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