AoeStats
← Fenix

Arabia

509755220Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 29m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1566
+12
🇭🇺 Magyars · Hungary
1520
+14
🇹🇼 Celts · Taiwan
1454
+17
🇵🇪 Burgundians · Peru
1372
+21
🇦🇷 Franks · Argentina
1532
-18
🇦🇷 Lithuanians · Argentina
1520
-18
🇦🇷 Koreans · Argentina
1431
-14
🇦🇷 Malay · Argentina
1420
-14
Player eAPM Actions Feudal Castle Imperial Opening
89 2,643 10:17 22:35 — ⚔ Fish Boom into Scouts
71 2,104 9:20 21:37 — ⚔ Scout Rush
67 1,970 8:40 21:25 — ⚔ Archer Rush
62 1,831 9:08 21:55 — ⚔ Scout Rush
58 1,702 8:44 22:30 — ⚔ Scout Rush
57 1,698 8:45 22:50 — ⚔ Scout Rush
46 1,375 9:08 26:51 — ⚔ Archer Rush
43 1,286 10:15 22:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,530 6,912 2,400 200 18,042 18,912
9,410 4,757 2,395 0 16,562 17,586
6,865 6,478 2,955 200 16,498 17,009
7,735 5,092 1,725 200 14,752 15,128
5,145 5,443 3,435 100 14,123 14,745
7,305 4,611 1,750 350 14,016 14,752
5,740 4,928 1,055 225 11,948 13,097
3,800 4,064 2,110 125 10,099 10,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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